DeClasse Granger 1.0
Ripped from ORIGINAL GAME and converted by me (Smoke_Murderer)
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Description: Not enough SUV in your SA? Here's the Granger by DeClasse.

This car has these features:
-Detailed R* GTA V Model. But Weak PC Friendly (no lag, low dff size)
-Supported for ENBSeries
-Designed for _DK's ImVehFt (well, you can have working turn signals, steering wheel, etc.)
-Working Parts (also can be damagable)
-By default replaces Yosemite (you can also add this car as a new vehicle)

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Installation (add):
You need:
-ImVehFt. Otherwise, cars will have black lights bug
-MoreVehicles by Alexander Blade. Otherwise, game will crash if you add the new vehicle
-VehicleAudioEditor by Alexander Blade. Otherwise, added vehicle don't have sounds

Step 1. Open gta3.img, find vehicle dff and txd you wanna replace, then extract it for a backup

Step 2. Then, add the vehicle dff and txd with new one included in the archive

Step 3. Open corresponding files, and add these lines below (make sure you did the whole data file backup)

vehicles.ide line
612,	granger, 	granger, 	car, 		YOSEMITE,	GRANGER, 	null,	normal, 	10,	0,	0,		-1, 0.9, 0.9,		-1

carcols.dat line
granger, 8,8, 16,16, 28,28, 52,52, 67,0, 102,0, 106,0

carmods.dat line
granger, nto_b_l, nto_b_s, nto_b_tw

Step 4. Open VehicleAudioData.ini (located in main SA folder), then replace this line:
[IDs]
Number_of_pairs=1
FromID_1=400
ToID_1=793

Step 5. Add this line at the bottom of this file:
[612]
CarType=0
EngineOnSound=99
EngineOffSound=98
Unknown4=0
Unknown5=0,779999971389771
Unknown6=1
HornTon=7
HornHigh=1
DoorSound=2
RadioNum=8
RadioType=0
Unknown12=0
Unknown13=0
Unknown14=0
Unknown15=0
Unknown16=0

Step 6. Save it, then test GTA SA. If the added vehicle working properly, you did right. If not, maybe you did something wrong. 
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Installation (Replace):
You need:
-ImVehFt. Otherwise, cars will have black lights bug

Step 1. Open gta3.img, find vehicle dff and txd you wanna replace, then extract it for a backup

Step 2. Then, rename the dffs & txds to vehicle you wanna replace, then replace the old vehicle dff and txd with new one included in the archive

Step 3. Open corresponding files, and replace these lines with new lines below for (make sure you did the whole data file backup)

vehicles.ide line
554,	yosemite, 	yosemite, 	car, 		YOSEMITE,	YOSEMIT, 	null,	normal, 	10,	0,	0,		-1, 0.9, 0.9,		-1

handling.cfg line
YOSEMITE     1700.0    5008.3   2.5	   0.0 0.0 -0.3  85  0.75 0.85 0.5  	5 160.0 25.0 20.0 4 D 	6.2   0.60 0 35.0  	2.4  0.08  0.0   0.28 -0.14 0.5  0.25		0.27 0.23 25000 	2020			500002		0  1	0

carcols.dat line
yosemite, 8,8, 16,16, 28,28, 52,52, 67,0, 102,0, 106,0

carmods.dat line (add this if you haven't added yet)
yosemite, nto_b_l, nto_b_s, nto_b_tw

Step 4. Save it, then run GTA SA. and Drive it!

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Bugs:
None for a moment. If you find one, report to me and i'll fix it
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ATTENTION:
You can:
-Include my car in your screenshot
-Publish to other GTA Fansites. But, remember! Put me as the name of the author of this mod
You may ask me if you:
-Want to convert to another game
-Want to edit the mod files
-Found a bug in one of my mods
You MUST NOT:
-Steal my mod
-Edit the mod files without permission
-Publish to other GTA Fansites without putting me as the original author of this mod

Sadly, i don't take any kind of request, because i'm always busy doing may things. Sorry :(
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Credits:
- Rockstar Games, for making Grand Theft Auto, and for the car models :)
- Kam, for his great 3DS Max Scripts
- You, for downloading and enjoying my mods
